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Snail Grand Prix

Tiny racers. Big finish.

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Overview

Choose a chip, then tap a snail or its lane. One snail per race. Clear your bet before choosing another.

Controls

1–5: Choose a chip, then tap a snail or its lane. · ←: 50 · +: 100 · →: 200 · Betting chips · Backspace: Undo last · Enter: Confirm & start · N: Next race

How to play

  1. Choose a chip, then tap a snail or its lane. One snail per race. Clear your bet before choosing another.
  2. Start with 500 chips. Select 50, 100 or 200, then tap a snail or its lane to place that chip. Tap again to add another. Undo, clear a pick or clear all before launch. The total is deducted once at launch. End after at most 5 rounds or at balance 0. One snail per race. Clear your bet before choosing another. Each snail has a 20% chance of winning. Only chips on the winning snail return 5 times their amount, including the stake. Other snails return no chips.
Snail Grand Prix
From 500 chips, betting 200 leaves 300 after launch. A correct pick returns 1000, making the balance 1300 and net +800. A miss leaves 300.

Scoring and rounds

Start with 500 chips. Select 50, 100 or 200, then tap a snail or its lane to place that chip. Tap again to add another. Undo, clear a pick or clear all before launch. The total is deducted once at launch. End after at most 5 rounds or at balance 0. One snail per race. Clear your bet before choosing another. Each snail has a 20% chance of winning. Only chips on the winning snail return 5 times their amount, including the stake. Other snails return no chips.

Play tips

The return range sums bets for each possible result. Maximum returns on opposing predictions cannot be added together. Bets lock at launch and past results do not change the next draw.

A plan for your first round

Choose a snail and a stake separately, then read the displayed return. A 10-chip stake returns 50 if correct, but 10 of those chips are your original stake. Net change subtracts that original stake.

Every race uses a fresh random draw. Neither a previous winner nor a snail that lost several times becomes more likely to win next. A mid-race leader can be overtaken; this is not a game in which analysing the runners guarantees a correct pick.

Common mistakes

The snail and stake lock when the race starts. Read the result before choosing Next race. Pause and language changes stop the race; returning does not automatically resume it. Leaving before finishing the tournament does not save the current chips as a final record.

Taking a break

Use Pause or Esc to take a break, then select Resume. Switching tabs or windows also pauses a running game. Paused time does not count as play time.

Records and progress

Best scores, puzzle progress and settings are saved in this browser, without cross-device sync. Puzzle progress remembers which puzzle to start next; it does not restore unfinished boards or live rounds. Clearing site data removes records, and blocked storage may prevent new records from being kept.